Elizabeth Castreje
PRoducer | Gameplay Designer
Game Design and Interactive Media B.S.
About Me
Hey There!I'm Elizabeth, I graduated in Game Design and Interactive Media BS from the University of California, Irvine. I am a Hispanic Asian American whose core pillars are Inclusivity, Integrity, and Communication.Everyone should have the opportunity to experience play, whether it be through Video Games, Table Top Games, or Immersive Mixed Reality Experiences.
Projects
Splitting Image - Escape Room
Producer, Puzzle, Environmental Designer
Team size: 3
An escape room designed to be built from the ground up, with custom puzzles and story alluding to the famous film Coraline.This project serves as practice for drafting, planning, and building an escape room.Until the day we can make this design a reality, take a look at how the planning process went, and how we plan to digitize this room into a 3D Video Game!

Farm to Fork - PC
Game Designer, Game Tester, Artist
Team size: 7 | Godot
2D Local Co-op Farming and Cooking Simulator emphasizing the bridge between where the meals in a restaurant comes from.
Designed game mechanics, player interactions, gameplay balance with design team
Play tested builds, communicated bugs that needed resolve in written reports and meetings

A 500 Year Coffee - VR
Environment Designer, Game Tester
Team size: 6 | Unity
A complete virtual reality climate change awareness experience.
Aided design and built 5 levels in the Unity Engine
Sourced and placed assets in scenes, embracing environmental storytelling by anticipating player's perspective
Communicated and worked closely with research and narrative team members to maintain accuracy in what the experience represents

Sketchy Penguins - PC
Project Manager, Lead Pixel Artist
Team size: 10 | Unity
A 4th wall breaking 2d adventure game where you, John, wake up one day as a penguin!
Managed programming, art and narrative branches, delegating work between leads to meet deadlines
Produced 20+ pixel art assets of varying ratios in Adobe Photoshop

Happy Meowday - PC
Level Designer
Team size: 14 | Unity
A 3D Adventure Narrative prototype project depicting the surreal fever dream of an attempt to plan the perfect birthday party.... for your cat...
Designed a level embodying void and abyss to support the existential theme of the game
Built in engine, including lighting, placement, textures, and player interactable objects
Collaborated with concept artists to fully embody the surreal fever dream theme


Conceptualized, drafted, and designed 5+ puzzles for physical creation
Connected puzzles with the narrative of the immersive experience through environmental design
Organized Project timeline, task delegation per department, and bi-weekly meetings

